OpenGL ES 3.1 support (Android L developer preview) -


i installed android l developer preview image on nexus 5 yesterday in hopes start implementing compute shaders. code expected give me gles31 capable opengl context is;

glsurfaceview glview = new glsurfaceview(context); glview.seteglcontextclientversion(3); ... 

the exact same code creates opengl es 3.0 context on android 4.4.4.

but instead getting opengl es 3.0 context without new gles31 capabilities.

am missing fundamental in regard opengl context creation - or case opengl es 3.1 not supported on current android l developer preview image (= lpv79)?

are absolutely sure nexus5 hardware support opengl es 3.1?

afaik adreno 330 supports es 3.0, , es 3.1 introduced in adreno 420 gpu.


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