Calculate bounding box collisions Oriented C++ opengl -
i'm working on 3d game using opengl , c++, need information , understand how can calculate collisions between obb's (oriented bounding box) (obb vs obb, obb vs other ).
i know 8 vertices make bounding box each object (multiply model matrix , got position in 'world'); , need know how calculate collisions between obb's.
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