Calculate bounding box collisions Oriented C++ opengl -


i'm working on 3d game using opengl , c++, need information , understand how can calculate collisions between obb's (oriented bounding box) (obb vs obb, obb vs other ).

i know 8 vertices make bounding box each object (multiply model matrix , got position in 'world'); , need know how calculate collisions between obb's.


Comments

Popular posts from this blog

javascript - RequestAnimationFrame not working when exiting fullscreen switching space on Safari -

Python ctypes access violation with const pointer arguments -