java - offsetting Simplex noise return values -
i planning on project uses simplex noise algorithm generate map.
i want generate more terrain move , explore. know simplex generates noise seed, , generate same map if seed re-used. want load map chunk chunk.
my question this:
would possible pass offset parameters modified noise function, without iterating through values have?
for example receiving data (0,0)-(100,100) values , separate call using same seed receiving (0,100)-(100,200) values, without having loop through first 100x100 values.
i haven't worked noise before, , interested know if approach feasible?
what other efficient methods there of generating similar results. , if works able save map data seeds used? minimizing io functions?
simplex noise form of value noise. if have set seed, mathematical calculation performs noise value same. means generate noise value passed location.
so if generate 100,100; noise value get. dont calculate 0-100, 0-100; unless loop it.
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