how to open another class by clicking on a button on libgdx? (android development eclipse) -


i making own game. have made splash screen , main menu. have made button "play" in menu can't link main game, while can link other classes.

here code of class can't open:

package com.mygdx.papermadness.screens;  import com.badlogic.gdx.applicationlistener; import com.badlogic.gdx.gdx; import com.badlogic.gdx.inputadapter; import com.badlogic.gdx.preferences; import com.badlogic.gdx.screen; import com.badlogic.gdx.graphics.color; import com.badlogic.gdx.graphics.texture; import com.badlogic.gdx.graphics.texture.texturewrap; import com.badlogic.gdx.graphics.g2d.bitmapfont; import com.badlogic.gdx.graphics.g2d.sprite; import com.badlogic.gdx.graphics.g2d.spritebatch; import com.badlogic.gdx.graphics.glutils.shaperenderer; import com.badlogic.gdx.math.vector2;  public class papermadness extends inputadapter implements applicationlistener, screen     {    float timer;     public static preferences prefs;       public static int counter;    // variable want save      private bitmapfont font;     //public int counter = 0;     boolean touch = false;      spritebatch batch;      spritebatch spritebatch;     texture spritetexture;     sprite sprite;      float scrolltimer = 0.0f;      player player;     paper paper;      huiz huiz;      lijn lijn;      string money = string.valueof(counter);      shaperenderer sr;      public boolean kukar = false;       public void create() {          font = new bitmapfont();         gdx.input.setinputprocessor(this);          player = new player(new vector2(50, 100), new vector2(100, 100));         huiz = new huiz(new vector2(200, 300), new vector2(110, 110));         // huiz = new huiz(new vector2(200, 300), new vector2(110, 110));         paper = new paper(new vector2(gdx.input.getx(),                 gdx.graphics.getheight() - gdx.input.gety()), new       vector2(50,                 50));         lijn = new lijn(new vector2(0, 200), new vector2(600, 2));         // sr = new shaperenderer();          spritebatch = new spritebatch();          spritetexture = new texture("b9.png");         spritetexture.setwrap(texturewrap.repeat, texturewrap.repeat);         sprite = new sprite(spritetexture);         sprite.setsize(gdx.graphics.getwidth(), gdx.graphics.getheight());         batch = new spritebatch();      }     @override     public void render(float delta) {         // bounds.set(gdx.input.getx(),                 // gdx.graphics.getheight() - gdx.input.gety(),                 // secondtexture.getwidth(), secondtexture.getheight());                  scrolltimer += gdx.graphics.getdeltatime();                 if (scrolltimer > 1.0f)                     scrolltimer = 0.0f;                  sprite.setv(scrolltimer + 2);                 sprite.setv2(scrolltimer);                  player.update();                 paper.update();                 lijn.update();                 huiz.update();                  /*                  * if (tree.getbounds().overlaps(ball.getbounds())) {                  * system.out.println("swendley programinateur"); }                  *                   * if (tree.getbounds().overlaps(paper.getbounds())) {                  * system.out.println("souk programinateur"); }                  */                  spritebatch.begin();                 sprite.draw(spritebatch);                 spritebatch.end();                  batch.begin();                 player.draw(batch);                 huiz.draw(batch);                 // paper.draw(batch);                 if (gdx.graphics.getheight() / 1.25 < gdx.input.gety()                         && gdx.graphics.getwidth() / 2.7 <   gdx.input.getx()                         && gdx.graphics.getwidth() / 1.7 > gdx.input.getx()                         && gdx.input.istouched() && kukar == false && touch == false) {                     kukar = true;                     touch = true;                 } else if (gdx.input.istouched() && kukar == true && touch == true) {                     paper.draw(batch);                      if (paper.getbounds().overlaps(huiz.getbounds())                             || paper.getbounds().overlaps(huiz.getbounds1())) {                         // system.out.println("huis geraakt!");                         touch = false;                         counter++;                         checkspeed();                         money = integer.tostring(counter);                          // system.out.println(counter);                     }                 }                  if (huiz.getbounds().overlaps(lijn.getbounds())                         || huiz.getbounds1().overlaps(lijn.getbounds())){                     //system.out.println("game over");                 }                      font.draw(batch, money, gdx.graphics.getwidth() / 2.06f,                             gdx.graphics.getheight() / 1.05f);                 font.setcolor(color.black);                 font.setscale(2, 2);                 // house.draw(batch);                 // house1.draw(batch);                 lijn.draw(batch);                  batch.end();                  // sr.begin(shapetype.filled);                 // sr.setcolor(color.yellow);                 // sr.rect(gdx.input.getx(), gdx.graphics.getheight() -                 // gdx.input.gety(),                 // paper.getsize().x, paper.getsize().y);                 // sr.setcolor(color.black);                 // sr.rect(huiz.getposition().x, huiz.getposition().y,                 // huiz.getsize().x, huiz.getsize().y);                 // sr.rect(house1.getposition().x, house1.getposition().y,                 // house1.getsize().x, house1.getsize().y);                 // sr.end();              }             public static void saveprefs(){                 prefs = gdx.app.getpreferences("game-prefs");  // name of prefs files                 prefs.putinteger("counter", counter);                 prefs.flush();                 system.out.println(prefs);             }              public static void loadprefs(){                  prefs = gdx.app.getpreferences("game-prefs");                 counter = prefs.getinteger("counter",0);  //load counter, default 0 if not found              }             public void checkspeed() {                 if (counter <= 7) {                     huiz.huisvelocity = 500f;                 }                 if (counter > 7 && counter <= 17) {                     huiz.huisvelocity = 550f;                 }                 if (counter > 17 && counter <= 30) {                     huiz.huisvelocity = 650f;                 }                 if (counter > 30 && counter <= 50) {                     huiz.huisvelocity = 750;                 }                 if (counter > 50 && counter <= 75) {                     huiz.huisvelocity = 900;                 }                 if (counter > 75 && counter <= 100) {                     huiz.huisvelocity = 1000;                 }              }             @override             public boolean touchup(int screenx, int screeny, int pointer, int button) {                 kukar = false;                 touch = false;                 return true;             }        @override     public void resize(int width, int height) {      }      @override     public void show() {      }      @override     public void hide() {      }      @override     public void pause() {      }      @override     public void resume() {      }      @override     public void dispose() {      }     @override     public void render() {      } } 

here menu class:

package com.mygdx.papermadness.screens;  import com.badlogic.gdx.game; import com.badlogic.gdx.gdx; import com.badlogic.gdx.screen; import com.badlogic.gdx.graphics.color; import com.badlogic.gdx.graphics.gl20; import com.badlogic.gdx.graphics.g2d.bitmapfont; import com.badlogic.gdx.graphics.g2d.textureatlas; import com.badlogic.gdx.scenes.scene2d.inputevent; import com.badlogic.gdx.scenes.scene2d.stage; import com.badlogic.gdx.scenes.scene2d.ui.label; import com.badlogic.gdx.scenes.scene2d.ui.label.labelstyle; import com.badlogic.gdx.scenes.scene2d.ui.skin; import com.badlogic.gdx.scenes.scene2d.ui.table; import com.badlogic.gdx.scenes.scene2d.ui.textbutton; import com.badlogic.gdx.scenes.scene2d.ui.textbutton.textbuttonstyle; import com.badlogic.gdx.scenes.scene2d.utils.clicklistener; import com.mygdx.papermadness.papermadness;  public class mainmenu implements screen {      private stage stage;// done     private textureatlas atlas;// done     private skin skin;// done     private table table;// done     private textbutton buttonplay, buttonexit;     private bitmapfont white, black;// done     private label heading;      @override     public void render(float delta) {         gdx.gl.glclearcolor(0, 0, 0, 1);         gdx.gl.glclear(gl20.gl_color_buffer_bit);          table.drawdebug(stage);          stage.act(delta);         stage.draw();      }      @override     public void resize(int width, int height) {       }      @override     public void show() {         stage = new stage();          gdx.input.setinputprocessor(stage);          atlas = new textureatlas("ui/button.pack");         skin = new skin(atlas);          table = new table(skin);         table.setbounds(0, 0, gdx.graphics.getwidth(), gdx.graphics.getheight());          white = new bitmapfont(gdx.files.internal("font/white.fnt"), false);         black = new bitmapfont(gdx.files.internal("font/black.fnt"), false);          // maakt buttons         textbuttonstyle textbuttonstyle = new textbuttonstyle();         textbuttonstyle.up = skin.getdrawable("button.up");         textbuttonstyle.down = skin.getdrawable("button.down");         textbuttonstyle.pressedoffsetx = 1;         textbuttonstyle.pressedoffsety = -1;         textbuttonstyle.font = black;          buttonexit = new textbutton("exit", textbuttonstyle);         buttonexit.addlistener(new clicklistener() {             @override             public void clicked(inputevent event, float x, float y) {                 gdx.app.exit();             }         });          buttonexit.pad(15);          buttonplay = new textbutton("play", textbuttonstyle);         buttonplay.addlistener(new clicklistener() {             @override             public void clicked(inputevent event, float x, float y) {                 ((game) gdx.app.getapplicationlistener())                         .setscreen(new papermadness());             }          });         buttonplay.pad(15);          // maakt header         heading = new label(papermadness.title, new labelstyle(white,                 color.white));         heading.setfontscale(2);          table.add(heading);         table.getcell(heading).spacebottom(100);         table.row();         table.add(buttonplay);         table.getcell(buttonplay).spacebottom(15);         table.row();         table.add(buttonexit);         // table.debug();         stage.addactor(table);      }      @override     public void hide() {      }      @override     public void pause() {      }      @override     public void resume() {      }      @override     public void dispose() {         stage.dispose();         atlas.dispose();         skin.dispose();         white.dispose();         black.dispose();      } } 

    public class mygdxgame extends game{         public static menuscreen menuscreen;         public static gamescreen gamescreen;        @override           public void create(){         menuscreen = new menuscreen(this);         gamescreen = new gamescreen (this);         setscreen(menuscreen);     } } 

here menuscreen

public class menuscreen implements screen{    mygdxgame game;     public menuscreen(mygdxgame game){       this.game = game;    }    ////////////when want change screen type game.setscreen(game.gamescreen)    ...........    ........... } 

and gamescreen

public class gamescreen implements screen{    ...........    ...........    ........... } 

this simple example , try same in code.
here tutorial https://github.com/libgdx/libgdx/wiki/extending-the-simple-game if helped , let me know it.


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