android - What is the best options for exporting Adobe AIR application? -
i code adobe air games flash builder ide. when exporting release version, android 1 offers 2 options: 1 embedded active runtime , other shared air.
best option should choose? in case select shared air, risk our games? mean, true android device have air now? (for smaller apk better, right? :d)
option choose?
it not true android devices have air installed. it's far (though unfortunately have no empirical data give - other adobe's blog in spring of 2014 claimed 50 million+ installs)
so while hit sizable % of potential users (using shared air runtime), there no guarantee end user have correct (or any) version of air installed on android device.
so if want target broadest audience possible (at expense of filesize), want export run time embedded.
of course, users put off app if it's big (especially gamer crowd) have balance having inconvenience users downloading air first.
only can decide best , should consider following:
who target audience? (gamers more have air installed), casual users way less bother air or know or updating it
how big app without runtime? if you're app 200mb itself, adding runtime doesn't make difference. if app 2mb, you're getting 4-5x bloat.
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