ios - How to display objects with sound sequentially, preferably with timing? -


xcode 5, ios 7

i'm trying create/display several objects sequentially, sound, , preferably specified timing.

for example, i'd create , display 10 labels. - each time label created, play sound. - control display of label (i.e. animation block timing) - create next label after previous 1 has been created, sound played, , displayed. preferably insert delay between labels.

what have loop calls 1: method - instantiate label 2: method calls method b contains animation block a)play sound b)animate display

my problem 10 labels appear fast doesn't sequential , hear sound once.

how can chain these , control display , timing?

if aren't using spritekit, close looking for:

-(void)managermethod {     float timebetweenevents = 3.0;      (int = 0; < 10; i++) {         nsobject *someobjectcreatedhere;         [self performselector:@selector(dosomethingbasedonthisobject:) withobject:someobjectcreatedhere afterdelay:(i * timebetweenevents)];     } }  -(void)dosomethingbasedonthisobject:(nsobject*)thisobject{     //do stuff thisobject     //load stuff thisobject     //etc } 

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