javascript - CRITICAL issue with iOS, CocoonJS and Facebook -


i've published in apple's appstore cocoonjs powered javascript game integrates facebook functions. after creating app facebook, spent weeks testing in cocoonjs launcher, , found following:

  • in ios, user should grant permissions apps tries access facebook through phone's settings -> facebook, list of apps appear.

i did cocoonjs launcher , facebook started working expected. however, final app (generated through cloud compiler) has been published in store and, after trying access facebook within app, app says user should grant permission facebook's settings (as did launcher), it doesn't appear @ phone's settings -> facebook (that is, list of apps use facebook , appeared launcher).

i've created app in facebook, retrieved id number, put in cocoonjs cloud compiler (both apple , android) and, of course, called "init" function inside game corresponding facebook app code... though worked launcher, doesn't work app, , app alive , no facebook integration can done (which real mess, because every game function uses now)...

how solve it? can happening? might have cloud compiler, or maybe it's related js code?

thanks in advance time , effort! :)

as states in center, testing first custom launcher: http://support.ludei.com/hc/en-us/articles/200767268-custom-launcher

the cocoonjs launcher download store has configuration string of ludei: http://support.ludei.com/hc/en-us/articles/200924496-social

the problem may not have been in submission, in development of application.

in case feel it's bug, please fill bug report following template in center.

the template guide: http://support.ludei.com/hc/en-us/articles/203459717-how-to-report-a-cocoonjs-bug

the forum post issue (troubleshooting section): http://support.ludei.com/hc/communities/public/topics/200011348-problems-troubleshooting


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